Texture


Object Hierarchy:

Clutter.Texture Clutter.Texture Clutter.Texture Clutter.Actor Clutter.Actor Clutter.Actor->Clutter.Texture GLib.InitiallyUnowned GLib.InitiallyUnowned GLib.InitiallyUnowned->Clutter.Actor GLib.Object GLib.Object GLib.Object->GLib.InitiallyUnowned Atk.Implementor Atk.Implementor Atk.Implementor->Clutter.Texture Atk.Implementor->Clutter.Actor Clutter.Animatable Clutter.Animatable Clutter.Animatable->Clutter.Texture Clutter.Animatable->Clutter.Actor Clutter.Container Clutter.Container Clutter.Container->Clutter.Texture Clutter.Container->Clutter.Actor Clutter.Scriptable Clutter.Scriptable Clutter.Scriptable->Clutter.Texture Clutter.Scriptable->Clutter.Actor

Description:

[ CCode ( type_id = "clutter_texture_get_type ()" ) ]
[ Version ( since = "0.2" ) ]
public class Texture : Actor, Implementor, Animatable, Container, Scriptable

The Texture structure contains only private data and should be accessed using the provided API

All known sub-classes:

Namespace: Clutter
Package: clutter-1.0

Content:

Properties:

Creation methods:

Methods:

Signals:

Inherited Members:

All known members inherited from class Clutter.Actor
All known members inherited from class GLib.Object
All known members inherited from interface Atk.Implementor
All known members inherited from interface Clutter.Animatable
All known members inherited from interface Clutter.Scriptable



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