[ Version ( since = "1.12" ) ]
public signal void transition_stopped (string name, bool is_finished)
The transition_stopped signal is emitted once a transition is stopped; a transition is stopped once it
reached its total duration (including eventual repeats), it has been stopped using
stop, or it has been removed from the transitions applied on actor
, using
remove_transition.
name |
the name of the transition |
is_finished |
whether the transition was finished, or stopped |