[ Version ( since = "0.4" ) ]
public void get_abs_allocation_vertices (Vertex[] verts)
Calculates the transformed screen coordinates of the four corners of the actor; the returned vertices relate to the ActorBox coordinates as follows:
- v[0] contains (x1, y1) - v[1] contains (x2, y1) - v[2] contains (x1, y2) - v[3] contains (x2, y2)
this |
A Actor |
verts |
Pointer to a location of an array of 4 Vertex where to store the result. |