transform


Description:

[ Version ( since = "1.12" ) ]
public Matrix transform { get; set; }

Overrides the transformations of a Actor with a custom matrix.

The matrix specified by the transform property is applied to the actor and its children relative to the actor's allocation and pivot_point.

Application code should rarely need to use this function directly.

Setting this property with a Matrix will set the transform_set property to true as a side effect; setting this property with null will set the transform_set property to false.

The transform property is animatable.




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