[ Version ( since = "1.12" ) ]
public Matrix transform { get; set; }
Overrides the transformations of a Actor with a custom matrix.
The matrix specified by the transform property is applied to the actor and its children relative to the actor's allocation and pivot_point.
Application code should rarely need to use this function directly.
Setting this property with a Matrix will set the
transform_set property to true
as a side effect; setting this
property with null
will set the transform_set property to
false
.
The transform property is animatable.