Group
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_group_get_type ()" ) ]
[
Version ( since =
"0.2" ) ]
public class Group :
Actor,
Implementor,
Animatable,
Container,
Scriptable
The Group structure contains only private data and should be accessed using the provided API
Content:
Creation methods:
- public Group ()
Create a new Group.
Methods:
- public int get_n_children ()
Gets the number of actors held in the group.
- public unowned Actor get_nth_child (int index_)
Gets a groups child held at index_
in stack.
- public void remove_all ()
Removes all children actors from the Group.
Inherited Members:
All known members inherited from class Clutter.Actor
All known members inherited from class GLib.Object
- @get
- @new
- @ref
- @set
- add_toggle_ref
- add_weak_pointer
- bind_property
- connect
- constructed
- disconnect
- dispose
- dup_data
- dup_qdata
- force_floating
- freeze_notify
- get_class
- get_data
- get_property
- get_qdata
- get_type
- getv
- interface_find_property
- interface_install_property
- interface_list_properties
- is_floating
- new_valist
- new_with_properties
- newv
- notify
- notify_property
- ref_count
- ref_sink
- remove_toggle_ref
- remove_weak_pointer
- replace_data
- replace_qdata
- set_data
- set_data_full
- set_property
- set_qdata
- set_qdata_full
- set_valist
- setv
- steal_data
- steal_qdata
- thaw_notify
- unref
- watch_closure
- weak_ref
- weak_unref
All known members inherited from interface Atk.Implementor
All known members inherited from interface Clutter.Animatable
All known members inherited from interface Clutter.Container
All known members inherited from interface Clutter.Scriptable