- public const string ACCELEROMETER_AS_JOYSTICK
A variable controlling whether an Android built-in accelerometer
should be listed as a joystick device, rather than listing actual joysticks only.
- public const string ALLOW_TOPMOST
If set to 0 then never set the top most bit on a SDL Window, even if
the video mode expects it. This is a debugging aid for developers and not expected to be used by end users. The default is "1"
- public const string ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
A hint that specifies the Android APK expansion main file version.
- public const string ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
A hint that specifies the Android APK expansion patch file version.
- public const string ANDROID_SEPARATE_MOUSE_AND_TOUCH
A hint that specifies a variable to control whether mouse and touch
events are to be treated together or separately.
- public const string ANDROID_TRAP_BACK_BUTTON
A variable to control whether we trap the Android back button to
handle it manually. This is necessary for the right mouse button to work on some Android devices, or to be able to trap the back
button for use in your code reliably. If set to true, the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode
of SDL_SCANCODE_AC_BACK.
- public const string APPLE_TV_REMOTE_ALLOW_ROTATION
A hint that specifies whether the Apple TV remote's joystick axes will
automatically match the rotation of the remote.
- public const string AUDIO_RESAMPLING_MODE
A variable controlling speed/quality tradeoff of audio resampling.
- public const string BMP_SAVE_LEGACY_FORMAT
A hint that specifies whether SDL should not use version 4 of the
bitmap header when saving BMPs. Version 4 includes alpha support.
- public const string EMSCRIPTEN_KEYBOARD_ELEMENT
A hint that specifies a value to override the binding element for
keyboard inputs for Emscripten builds.
- public const string ENABLE_STEAM_CONTROLLERS
A variable that controls whether Steam Controllers should be exposed
using the SDL joystick and game controller APIs
- public const string EVENT_LOGGING
A variable controlling whether SDL logs all events pushed onto its
internal queue.
- public const string FRAMEBUFFER_ACCELERATION
A variable controlling how 3D acceleration is used to accelerate the
SDL screen surface.
- public const string GAMECONTROLLERCONFIG
A variable that lets you manually hint extra gamecontroller db entries
- public const string GRAB_KEYBOARD
A variable controlling whether grabbing input grabs the keyboard
- public const string IME_INTERNAL_EDITING
A hint that specifies whether certain IMEs should handle text editing
internally instead of sending SDL_TEXTEDITING events.
- public const string IOS_HIDE_HOME_INDICATOR
A variable controlling whether the home indicator bar on iPhone X
should be hidden.
- public const string IOS_IDLE_TIMER_DISABLED
A variable controlling whether the idle timer is disabled on iOS.
- public const string IOS_ORIENTATIONS
A variable controlling which orientations are allowed on iOS.
- public const string JOYSTICK_ALLOW_BACKGROUND_EVENTS
A variable that lets you enable joystick (and gamecontroller) events
even when your app is in the background.
- public const string JOYSTICK_HIDAPI
A variable controlling whether the HIDAPI joystick drivers should be
used.
- public const string JOYSTICK_HIDAPI_GAMECUBE
A variable controlling whether the HIDAPI driver for Nintendo GameCube
controllers should be used.
- public const string JOYSTICK_HIDAPI_PS4
A variable controlling whether the HIDAPI driver for PS4 controllers
should be used.
- public const string JOYSTICK_HIDAPI_PS4_RUMBLE
A variable controlling whether extended input reports should be used
for PS4 controllers when using the HIDAPI driver.
- public const string JOYSTICK_HIDAPI_STEAM
A variable controlling whether the HIDAPI driver for Steam Controllers
should be used.
- public const string JOYSTICK_HIDAPI_SWITCH
A variable controlling whether the HIDAPI driver for Nintendo Switch
controllers should be used.
- public const string JOYSTICK_HIDAPI_XBOX
A variable controlling whether the HIDAPI driver for XBox controllers
should be used.
- public const string MAC_BACKGROUND_APP
A hint that specifies if the SDL app should not be forced to become a
foreground process on Mac OS X.
- public const string MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
A variable that determines whether ctrl+click should generate a right-
click event on Mac
- public const string MAC_MOUSE_FOCUS_CLICKTHROUGH
A variable specifying if mouse click events are sent when clicking to
focus an SDL window on Apple Mac OS X.
- public const string MOUSE_DOUBLE_CLICK_RADIUS
A variable setting the double click radius, in pixels.
- public const string MOUSE_DOUBLE_CLICK_TIME
A variable setting the double click time, in milliseconds.
- public const string MOUSE_FOCUS_CLICKTHROUGH
A hint that specifies if mouse click events are sent when clicking to
focus an SDL window.
- public const string MOUSE_NORMAL_SPEED_SCALE
A variable setting the speed scale for mouse motion, in floating
point, when the mouse is not in relative mode
- public const string MOUSE_RELATIVE_MODE_WARP
A variable controlling whether relative mouse mode is implemented
using mouse warping
- public const string MOUSE_RELATIVE_SPEED_SCALE
A variable setting the scale for mouse motion, in floating point, when
the mouse is in relative mode
- public const string NO_SIGNAL_HANDLERS
A hint that specifies not to catch the SIGINT or SIGTERM signals.
- public const string RENDER_BATCHING
A variable controlling whether the 2D render API is compatible or
efficient.
- public const string RENDER_DIRECT3D11_DEBUG
A variable controlling whether to enable Direct3D 11+'s Debug Layer.
- public const string RENDER_DIRECT3D_THREADSAFE
A variable controlling whether the Direct3D device is initialized for
thread-safe operations.
- public const string RENDER_DRIVER
A variable specifying which render driver to use.
- public const string RENDER_LOGICAL_SIZE_MODE
A variable controlling the scaling policy for
SDL_RenderSetLogicalSize.
- public const string RENDER_OPENGL_SHADERS
A variable controlling whether the OpenGL render driver uses shaders
if they are available.
- public const string RENDER_SCALE_QUALITY
A variable controlling the scaling quality
- public const string RENDER_VSYNC
A variable controlling whether updates to the SDL screen surface
should be synchronized with the vertical refresh, to avoid tearing.
- public const string SDL_HINT_ANDROID_BLOCK_ON_PAUSE
A variable to control whether the event loop will block itself when
the app is paused.
- public const string SDL_HINT_GAMECONTROLLERCONFIG_FILE
A variable that lets you provide a file with extra gamecontroller db
entries.
- public const string THREAD_STACK_SIZE
A hint that specifies a variable specifying SDL's threads stack size
in bytes or "0" for the backend's default size.
- public const string TIMER_RESOLUTION
A variable that controls the timer resolution, in milliseconds.
- public const string TOUCH_MOUSE_EVENTS
A variable controlling whether touch events should generate synthetic
mouse events
- public const string VIDEO_ALLOW_SCREENSAVER
A variable controlling whether the screensaver is enabled.
- public const string VIDEO_HIGHDPI_DISABLED
If set to 1, then do not allow high-DPI windows. ("Retina" on Mac).
- public const string VIDEO_MAC_FULLSCREEN_SPACES
A variable that dictates policy for fullscreen Spaces on Mac OS X.
- public const string VIDEO_MINIMIZE_ON_FOCUS_LOSS
Minimize your SDL_Window if it loses key focus when in fullscreen
mode. Defaults to true.
- public const string VIDEO_WINDOW_SHARE_PIXEL_FORMAT
A variable that is the address of another
SDL.Video.Window (as a hex string formatted with "%p"
- public const string VIDEO_WIN_D3DCOMPILER
A variable specifying which shader compiler to preload when using the
Chrome ANGLE binaries
- public const string VIDEO_X11_NET_WM_PING
A hint that specifies whether the X11 _NET_WM_PING protocol should be
supported.
- public const string VIDEO_X11_XINERAMA
A variable controlling whether the X11 Xinerama extension should be
used.
- public const string VIDEO_X11_XRANDR
A variable controlling whether the X11 XRandR extension should be
used.
- public const string VIDEO_X11_XVIDMODE
A variable controlling whether the X11 VidMode extension should be
used.
- public const string WAVE_FACT_CHUNK
Controls how the fact chunk affects the loading of a WAVE file.
- public const string WAVE_RIFF_CHUNK_SIZE
Controls how the size of the RIFF chunk affects the loading of a WAVE
file.
- public const string WAVE_TRUNCATION
Controls how a truncated WAVE file is handled.
- public const string WINDOWS_DISABLE_THREAD_NAMING
A hint that specifies whether SDL should not name threads on Microsoft
Windows. Might be useful if you want to interop with C# there.
- public const string WINDOWS_ENABLE_MESSAGELOOP
A hint that specifies whether the windows message loop is processed by
SDL.
- public const string WINDOWS_INTRESOURCE_ICON
A variable to specify custom icon resource id from RC file on Windows
platform
- public const string WINDOWS_INTRESOURCE_ICON_SMALL
A variable to specify custom icon resource id from RC file on Windows
platform (small size)
- public const string WINDOWS_NO_CLOSE_ON_ALT_F4
- public const string WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
A hint that specifies whether the window frame and title bar are
interactive when the cursor is hidden.
- public const string WINRT_HANDLE_BACK_BUTTON
If set to 1, back button press events on Windows Phone 8+ will be
marked as handled.
- public const string WINRT_PRIVACY_POLICY_LABEL
Label text for a WinRT app's privacy policy link
- public const string WINRT_PRIVACY_POLICY_URL
A URL to a WinRT app's privacy policy
- public const string XINPUT_ENABLED
A variable that lets you disable the detection and use of Xinput
gamepad devices
- public const string XINPUT_USE_OLD_JOYSTICK_MAPPING
A hint that specifies that SDL should use the old axis and button
mapping for XInput devices.