Processor
Object Hierarchy:
Gegl.Processor
Gegl.Processor
Gegl.Processor
GLib.Object
GLib.Object
GLib.Object->Gegl.Processor
Description:
[ CCode ( type_id = "gegl_processor_get_type ()" ) ]public class Processor : Object
Content:
Properties:
Creation methods:
Methods:
public Buffer get_buffer ()
Returns the (cache) buffer the processor is rendering into, another
way of getting to the same pixel data is calling gegl_node_blit with flags indicating that we want caching and accept dirty data.
public void set_level (int level)
public void set_rectangle (Rectangle rectangle)
Change the rectangle a Processor is working
on.
public void set_scale (double scale)
public bool work (out double progress)
Do an iteration of work for the processor.
Inherited Members:
All known members inherited from class GLib.Object
@get
@new
@ref
@set
add_toggle_ref
add_weak_pointer
bind_property
connect
constructed
disconnect
dispose
dup_data
dup_qdata
force_floating
freeze_notify
get_class
get_data
get_property
get_qdata
get_type
getv
interface_find_property
interface_install_property
interface_list_properties
is_floating
new_valist
new_with_properties
newv
notify
notify_property
ref_count
ref_sink
remove_toggle_ref
remove_weak_pointer
replace_data
replace_qdata
set_data
set_data_full
set_property
set_qdata
set_qdata_full
set_valist
setv
steal_data
steal_qdata
thaw_notify
unref
watch_closure
weak_ref
weak_unref