- public PaintNode dup_paint_node (Value value)
Retrieves a pointer to the
PaintNode contained inside the passed Value,
and if not null
it will increase the reference count.
- public unowned Color? get_color (Value value)
Gets the Color
contained in value
.
- public unowned Fixed? get_fixed (Value value)
Gets the fixed point value stored inside value
.
- public unowned PaintNode get_paint_node (Value value)
Retrieves a pointer to the
PaintNode contained inside the passed Value.
- public unowned float[] get_shader_float (Value value)
Retrieves the list of floating point values stored inside the passed
Value.
- public unowned int[] get_shader_int (Value value)
Retrieves the list of integer values stored inside the passed
Value.
- public unowned float[] get_shader_matrix (Value value)
Retrieves a matrix of floating point values stored inside the passed
Value.
- public unowned Units? get_units (Value value)
Gets the Units
contained in value
.
- public void set_color (Value value, Color color)
Sets value
to color
.
- public void set_fixed (Value value, Fixed fixed_)
Sets value
to fixed_
.
- public void set_paint_node (Value value, PaintNode? node)
Sets the contents of a Value initialized
with CLUTTER_TYPE_PAINT_NODE
.
- public void set_shader_float (Value value, float[] floats)
Sets floats
as the contents of value
.
- public void set_shader_int (Value value, int[] ints)
Sets ints
as the contents of value
.
- public void set_shader_matrix (Value value, float[] matrix)
Sets matrix
as the contents of value
.
- public void set_units (Value value, Units units)
Sets value
to units
- public void take_paint_node (Value value, PaintNode? node)
Sets the contents of a Value initialized
with CLUTTER_TYPE_PAINT_NODE
.