DeformEffect
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_deform_effect_get_type ()" ) ]
[
Version ( since =
"1.4" ) ]
public abstract class DeformEffect :
OffscreenEffect
The DeformEffect structure contains only private data and should be accessed using the provided API
Content:
Properties:
Creation methods:
Methods:
- public virtual void deform_vertex (float width, float height, TextureVertex vertex)
- public unowned Handle get_back_material ()
Retrieves the handle to the back face material used by
this
- public void get_n_tiles (out uint x_tiles, out uint y_tiles)
Retrieves the number of horizontal and vertical tiles used to
sub-divide the actor's geometry during the effect
- public void invalidate ()
Invalidates the this's vertices and,
if it is associated to an actor, it will queue a redraw
- public void set_back_material (Handle? material)
Sets the material that should be used when drawing the back face of
the actor during a deformation
- public void set_n_tiles (uint x_tiles, uint y_tiles)
Sets the number of horizontal and vertical tiles to be used when
applying the effect
Inherited Members:
All known members inherited from class Clutter.OffscreenEffect
All known members inherited from class Clutter.Effect
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object
- @get
- @new
- @ref
- @set
- add_toggle_ref
- add_weak_pointer
- bind_property
- connect
- constructed
- disconnect
- dispose
- dup_data
- dup_qdata
- force_floating
- freeze_notify
- get_class
- get_data
- get_property
- get_qdata
- get_type
- getv
- interface_find_property
- interface_install_property
- interface_list_properties
- is_floating
- new_valist
- new_with_properties
- newv
- notify
- notify_property
- ref_count
- ref_sink
- remove_toggle_ref
- remove_weak_pointer
- replace_data
- replace_qdata
- set_data
- set_data_full
- set_property
- set_qdata
- set_qdata_full
- set_valist
- setv
- steal_data
- steal_qdata
- thaw_notify
- unref
- watch_closure
- weak_ref
- weak_unref