Inspector
Object Hierarchy:
Description:
public class Inspector : Object
The Unity.Inspector is a singleton that can be used to inspect the state of Unity.
One of the most basic and most useful applications of the inspector is to check if Unity is running or not.
Content:
Properties:
- public string? unity_bus_name { get; }
Property holding the unique DBus name of the Unity process if Unity is
running, or null otherwise.
- public bool unity_running { get; }
Boolean property determining whether Unity is running or not. You can
use this property to determine whether Unity is running or not.
Static methods:
Inherited Members:
All known members inherited from class GLib.Object
- @get
- @new
- @ref
- @set
- add_toggle_ref
- add_weak_pointer
- bind_property
- connect
- constructed
- disconnect
- dispose
- dup_data
- dup_qdata
- force_floating
- freeze_notify
- get_class
- get_data
- get_property
- get_qdata
- get_type
- getv
- interface_find_property
- interface_install_property
- interface_list_properties
- is_floating
- new_valist
- new_with_properties
- newv
- notify
- notify_property
- ref_count
- ref_sink
- remove_toggle_ref
- remove_weak_pointer
- replace_data
- replace_qdata
- set_data
- set_data_full
- set_property
- set_qdata
- set_qdata_full
- set_valist
- setv
- steal_data
- steal_qdata
- thaw_notify
- unref
- watch_closure
- weak_ref
- weak_unref