Animation
Object Hierarchy:
Dazzle.Animation
Dazzle.Animation
Dazzle.Animation
GLib.InitiallyUnowned
GLib.InitiallyUnowned
GLib.InitiallyUnowned->Dazzle.Animation
GLib.Object
GLib.Object
GLib.Object->GLib.InitiallyUnowned
Description:
[ CCode ( type_id = "dzl_animation_get_type ()" ) ]public class Animation : InitiallyUnowned
Content:
Properties:
public uint duration { construct ; }
The "duration" property is the total number of milliseconds that the
animation should run before being completed.
public FrameClock frame_clock { construct ; }
public AnimationMode mode { construct ; }
The "mode" property is the Alpha function that should be used to
determine the offset within the animation based on the current offset in the animations duration.
public Object target { construct ; }
The "target" property is the Object that
should have its properties animated.
Static methods:
public static uint calculate_duration (Monitor monitor, double from_value, double to_value)
Creation methods:
Methods:
Signals:
Inherited Members:
All known members inherited from class GLib.Object
@get
@new
@ref
@set
add_toggle_ref
add_weak_pointer
bind_property
connect
constructed
disconnect
dispose
dup_data
dup_qdata
force_floating
freeze_notify
get_class
get_data
get_property
get_qdata
get_type
getv
interface_find_property
interface_install_property
interface_list_properties
is_floating
new_valist
new_with_properties
newv
notify
notify_property
ref_count
ref_sink
remove_toggle_ref
remove_weak_pointer
replace_data
replace_qdata
set_data
set_data_full
set_property
set_qdata
set_qdata_full
set_valist
setv
steal_data
steal_qdata
thaw_notify
unref
watch_closure
weak_ref
weak_unref