graphene-gobject-1.0
Description:
A thin layer of types for graphic libraries
Content:
Namespaces:
- Graphene
Structs:
- Box - A 3D box, described as the volume between a
minimum and a maximum vertices.
- Euler - Describe a rotation using Euler angles.
- Frustum - A 3D volume delimited by 2D clip planes.
- Matrix - A structure capable of holding a 4x4
matrix.
- Plane - A 2D plane that extends infinitely in a 3D
volume.
- Point - A point with two coordinates.
- Point3D - A point with three components: X, Y, and
Z.
- Quad - A 4 vertex quadrilateral, as represented by
four Point.
- Quaternion - A quaternion.
- Ray - A ray emitted from an origin in a given
direction.
- Rect - The location and size of a rectangle region.
- Simd4F
- Simd4X4F
- Size - A size.
- Sphere - A sphere, represented by its center and
radius.
- Triangle - A triangle.
- Vec2 - A structure capable of holding a vector with
two dimensions, x and y.
- Vec3 - A structure capable of holding a vector with
three dimensions: x, y, and z.
- Vec4 - A structure capable of holding a vector with
four dimensions: x, y, z, and w.
Enums:
Constants:
- public const double PI
- public const double PI_2
- public const int VEC2_LEN
Evaluates to the number of components of a
Vec2.
- public const int VEC3_LEN
Evaluates to the number of components of a
Vec3.
- public const int VEC4_LEN
Evaluates to the number of components of a
Vec4.
Methods: