RotateAction
Object Hierarchy:
Clutter.RotateAction
Clutter.RotateAction
Clutter.RotateAction
Clutter.GestureAction
Clutter.GestureAction
Clutter.GestureAction->Clutter.RotateAction
Clutter.Action
Clutter.Action
Clutter.Action->Clutter.GestureAction
Clutter.ActorMeta
Clutter.ActorMeta
Clutter.ActorMeta->Clutter.Action
GLib.InitiallyUnowned
GLib.InitiallyUnowned
GLib.InitiallyUnowned->Clutter.ActorMeta
GLib.Object
GLib.Object
GLib.Object->GLib.InitiallyUnowned
Description:
[
CCode ( type_id =
"clutter_rotate_action_get_type ()" ) ]
[
Version ( since =
"1.12" ) ]
public class RotateAction :
GestureAction
The RotateAction structure contains only private data and should be accessed using the provided API
Content:
Creation methods:
Signals:
Inherited Members:
All known members inherited from class Clutter.GestureAction
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object
@get
@new
@ref
@set
add_toggle_ref
add_weak_pointer
bind_property
connect
constructed
disconnect
dispose
dup_data
dup_qdata
force_floating
freeze_notify
get_class
get_data
get_property
get_qdata
get_type
getv
interface_find_property
interface_install_property
interface_list_properties
is_floating
new_valist
new_with_properties
newv
notify
notify_property
ref_count
ref_sink
remove_toggle_ref
remove_weak_pointer
replace_data
replace_qdata
set_data
set_data_full
set_property
set_qdata
set_qdata_full
set_valist
setv
steal_data
steal_qdata
thaw_notify
unref
watch_closure
weak_ref
weak_unref