PathConstraint
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_path_constraint_get_type ()" ) ]
[
Version ( since =
"1.6" ) ]
public class PathConstraint :
Constraint
PathConstraint is an opaque structure whose members cannot be directly accessed
Content:
Properties:
- public float offset { get; set; }
The offset along the
path, between -1.0 and 2.0.
- public Path path { get; set; }
The Path used to
constrain the position of an actor.
Creation methods:
Methods:
Signals:
- public signal void node_reached (Actor actor, uint index)
The node_reached signal is emitted each
time a offset value results in the actor passing a
PathNode
Inherited Members:
All known members inherited from class Clutter.Constraint
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object
- @get
- @new
- @ref
- @set
- add_toggle_ref
- add_weak_pointer
- bind_property
- connect
- constructed
- disconnect
- dispose
- dup_data
- dup_qdata
- force_floating
- freeze_notify
- get_class
- get_data
- get_property
- get_qdata
- get_type
- getv
- interface_find_property
- interface_install_property
- interface_list_properties
- is_floating
- new_valist
- new_with_properties
- newv
- notify
- notify_property
- ref_count
- ref_sink
- remove_toggle_ref
- remove_weak_pointer
- replace_data
- replace_qdata
- set_data
- set_data_full
- set_property
- set_qdata
- set_qdata_full
- set_valist
- setv
- steal_data
- steal_qdata
- thaw_notify
- unref
- watch_closure
- weak_ref
- weak_unref