DropAction
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_drop_action_get_type ()" ) ]
[
Version ( since =
"1.8" ) ]
public class DropAction :
Action
The DropAction structure contains only private data and should be accessed using the provided API.
Content:
Creation methods:
Signals:
- public virtual signal bool can_drop (Actor actor, float event_x, float event_y)
The can_drop signal is emitted when the
dragged actor is dropped on actor
.
- public virtual signal void drop (Actor actor, float event_x, float event_y)
The drop signal is emitted when the
dragged actor is dropped on actor
.
- public signal void drop_cancel (Actor actor, float event_x, float event_y)
The drop_cancel signal is emitted when the
drop is refused by an emission of the can_drop signal.
- public virtual signal void over_in (Actor actor)
The over_in signal is emitted when the
dragged actor crosses into actor
.
- public virtual signal void over_out (Actor actor)
The over_out signal is emitted when the
dragged actor crosses outside actor
.
Inherited Members:
All known members inherited from class Clutter.ActorMeta
All known members inherited from class GLib.Object
- @get
- @new
- @ref
- @set
- add_toggle_ref
- add_weak_pointer
- bind_property
- connect
- constructed
- disconnect
- dispose
- dup_data
- dup_qdata
- force_floating
- freeze_notify
- get_class
- get_data
- get_property
- get_qdata
- get_type
- getv
- interface_find_property
- interface_install_property
- interface_list_properties
- is_floating
- new_valist
- new_with_properties
- newv
- notify
- notify_property
- ref_count
- ref_sink
- remove_toggle_ref
- remove_weak_pointer
- replace_data
- replace_qdata
- set_data
- set_data_full
- set_property
- set_qdata
- set_qdata_full
- set_valist
- setv
- steal_data
- steal_qdata
- thaw_notify
- unref
- watch_closure
- weak_ref
- weak_unref