[ CCode ( has_construct_function = false , type = "ClutterBehaviour*" ) ]
[ Version ( since = "0.4" ) ]
public BehaviourDepth (Alpha? alpha, int depth_start, int depth_end)
Creates a new BehaviourDepth which can be used to control the ClutterActor:depth property of a set of Actors.
If alpha
is not null
, the Behaviour will take
ownership of the Alpha instance. In the case when alpha
is null
,
it can be set later with set_alpha.
alpha |
a Alpha instance, or |
depth_start |
initial value of the depth |
depth_end |
final value of the depth |
the newly created behaviour |