changed


Description:

public signal void changed ()

This signal is emitted either when an object or interface is added or removed a when property has changed.

Additionally, multiple received signals are coalesced into a single signal that is rate-limited to fire at most every 100ms.

Note that calling settle will cause this signal to fire if any changes are outstanding.

For greater detail, connect to the object_added, object_removed, interface_added, interface_removed, interface_proxy_properties_changed and signals on the object_manager object.




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