epsilon


Description:

public double epsilon { get; set; }

Precision of the spring.

The level of precision used to determine when the animation has come to a rest, that is, when the amplitude of the oscillations becomes smaller than this value.

If the epsilon value is too small, the animation will take a long time to stop after the animated value has stopped visibly changing.

If the epsilon value is too large, the animation will end prematurely.

The default value is 0.001.




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