Creates a JSON tree representing the passed object instance.
Each member of the returned JSON object will map to a property of the object type.
The returned JSON tree will be returned as a `JsonNode` with a type of `JSON_NODE_OBJECT`.
Example: GObject serialization:
public enum MyEnum {
FOO, BAR, FOOBAR
}
public class MyObject : Object {
public string str { get; set; }
public MyEnum en { get; set; }
public int num { get; set; }
public MyObject (string str, MyEnum en, int num) {
this.str = str;
this.num = num;
this.en = en;
}
}
public static int main (string[] args) {
MyObject obj = new MyObject ("my string", MyEnum.FOOBAR, 10);
Json.Node root = Json.gobject_serialize (obj);
// To string: (see gobject_to_data)
Json.Generator generator = new Json.Generator ();
generator.set_root (root);
string data = generator.to_data (null);
// Output:
// ``{"str":"my string","en":2,"num":10}``
print (data);
print ("\n");
return 0;
}
valac --pkg json-glib-1.0 serialization.vala
gobject |
the object to serialize |
the newly created JSON tree |