[ Version ( since = "0.8" ) ]
public void set_member (string member_name, owned Node node)
Sets the value of a member inside an object.
If the object does not have a member with the given name, a new member is created.
If the object already has a member with the given name, the current value is overwritten with the new.
this |
a JSON object |
member_name |
the name of the member |
node |
the value of the member |