gl_shader_pop_texture


Description:

public void gl_shader_pop_texture ()

Removes the top element from the stack of render nodes and adds it to the nearest [class@Gsk.

GLShaderNode] below it.

This must be called the same number of times as the number of textures is needed for the shader in [[email protected]_gl_shader].

Parameters:

this

a `GtkSnapshot`




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