has_depth_buffer


Description:

public bool has_depth_buffer { get; set; }

If set to true the widget will allocate and enable a depth buffer for the target framebuffer.

Setting this property will enable GL's depth testing as a side effect. If you don't need depth testing, you should call `glDisable( GL_DEPTH_TEST)` in your `GtkGLArea:GtkGLArea:render` handler.




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