[ DestroysInstance ]
public Transform perspective (float depth)
Applies a perspective projection transform.
This transform scales points in X and Y based on their Z value, scaling points with positive Z values away from the origin, and those with negative Z values towards the origin. Points on the z=0 plane are unchanged.
this |
the next transform |
depth |
distance of the z=0 plane. Lower values give a more flattened pyramid and therefore a more pronounced perspective effect. |
The new transform |