set_input_region


Description:

public void set_input_region (Region region)

Apply the region to the surface for the purpose of event handling.

Mouse events which happen while the pointer position corresponds to an unset bit in the mask will be passed on the surface below this.

An input region is typically used with RGBA surfaces. The alpha channel of the surface defines which pixels are invisible and allows for nicely antialiased borders, and the input region controls where the surface is “clickable”.

Use [[email protected]_input_shapes] to find out if a particular backend supports input regions.

Parameters:

this

a `GdkSurface`

region

region of surface to be reactive




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