[ CCode ( has_construct_function = false , type = "GdkTexture*" ) ]
public GLTexture (GLContext context, uint id, int width, int height, DestroyNotify destroy, void* data)
Creates a new texture for an existing GL texture.
Note that the GL texture must not be modified until destroy
is called, which will happen when the GdkTexture object is
finalized, or due to an explicit call of [[email protected]].
context |
a `GdkGLContext` |
id |
the ID of a texture that was created with |
width |
the nominal width of the texture |
height |
the nominal height of the texture |
destroy |
a destroy notify that will be called when the GL resources are released |
data |
data that gets passed to |
A newly-created `GdkTexture` |