[ Version ( since = "4.6" ) ]
public GLContext create_gl_context () throws Error
Creates a new `GdkGLContext` for the `GdkDisplay`.
The context is disconnected from any particular surface or surface and cannot be used to draw to any surface. It can only be used to draw to non-surface framebuffers like textures.
If the creation of the `GdkGLContext` failed, throws will be set. Before using the returned `GdkGLContext`, you will need to call [[email protected]_current] or [[email protected]].
this |
a `GdkDisplay` |
the newly created `GdkGLContext` |