[ CCode ( has_construct_function = false ) ]
public Message.async_done (Object? src, ClockTime running_time)
The message is posted when elements completed an ASYNC state change.
running_time
contains the time of the desired running_time when this elements goes to PLAYING. A value of
CLOCK_TIME_NONE for running_time
means that the element has no clock
interaction and thus doesn't care about the running_time of the pipeline.
src |
The object originating the message. |
running_time |
the desired running_time |