Note: Use glib-compile-schemas [directory]
to compile the gschema.
Note: Use Control-C to quit the program.
<schemalist>
<schema id="org.example.glib-settings-schema-source" path="/org/example/my-app/" gettext-domain="my-app">
<key name="greeting" type="s">
<default l10n="messages">"Hello, earthlings"</default>
<summary>A greeting</summary>
<description>
Greeting of the invading martians
</description>
</key>
<key name="bottles-of-beer" type="i">
<default>99</default>
<summary>Bottles of beer</summary>
<description>
Number of bottles of beer on the wall
</description>
</key>
<key name="lighting" type="b">
<default>false</default>
<summary>Is the light switched on?</summary>
<description>
State of an imaginary light switch.
</description>
</key>
</schema>
</schemalist>
glib-compile-schemas .
public static int main (string[] args) {
try {
// Custom location:
string settings_dir = Path.get_dirname (args[0]);
SettingsSchemaSource sss = new SettingsSchemaSource.from_directory (settings_dir, null, false);
SettingsSchema schema = sss.lookup ("org.example.glib-settings-schema-source", false);
if (sss.lookup == null) {
print ("ID not found.");
return 0;
}
Settings settings = new Settings.full (schema, null, null);
// Default location: (XDG_DATA_DIRS)
// Settings settings = new Settings ("org.example.glib-settings-schema-source");
// Output: ``Hello, earthlings``
string greeting = settings.get_string ("greeting");
print ("%s\n", greeting);
// Output: ``99``
int bottles = settings.get_int ("bottles-of-beer");
print ("%d\n", bottles);
// Output: ``false``
bool lighting = settings.get_boolean ("lighting");
print ("%s\n", lighting.to_string ());
// Change notification for any key in the schema
settings.changed.connect ((key) => {
print ("Key '%s' changed\n", key);
});
// Change notification for a single key
settings.changed["greeting"].connect (() => {
print ("New greeting: %s\n", settings.get_string ("greeting"));
});
// Setting keys
// Output:
// ``Key 'bottles-of-beer' changed``
// ``Key 'lighting' changed``
// ``Key 'greeting' changed``
// ``New greeting: hello, world``
settings.set_int ("bottles-of-beer", bottles - 1);
settings.set_boolean ("lighting", !lighting);
settings.set_string ("greeting", "hello, world");
print ("\nPlease start 'dconf-editor' and edit keys in /org/example/my-app/\n");
new MainLoop ().run ();
} catch (Error e) {
print ("Error: %s\n", e.message);
}
return 0;
}
valac --pkg gio-2.0 GLib.Settings.vala