This is a convenience function for creating a solid fill source material from the given color using unsigned bytes for each component.
Latest drawing apis all take an explicit CoglPipeline
argument so this stack of CoglMaterial
s shouldn't be
used.
This color will be used for any subsequent drawing operation.
The value for each component is an unsigned byte in the range between 0 and 255.
red |
value of the red channel, between 0 and 255 |
green |
value of the green channel, between 0 and 255 |
blue |
value of the blue channel, between 0 and 255 |
alpha |
value of the alpha channel, between 0 and 255 |