This is a convenience function for creating a solid fill source material from the given color using normalized values for each component.
Latest drawing apis all take an explicit CoglPipeline
argument so this stack of CoglMaterial
s shouldn't be
used.
This color will be used for any subsequent drawing operation.
The value for each component is a fixed point number in the range between 0 and typeof (
unichar2)
1.0. If the values passed in are outside that range, they will be clamped.
red |
value of the red channel, between 0 and |
green |
value of the green channel, between 0 and |
blue |
value of the blue channel, between 0 and |
alpha |
value of the alpha channel, between 0 and |