Multiplies the current model-view matrix by one that rotates the model around the vertex specified by x
, y
and
z
.
Use cogl_framebuffer_rotate
instead
The rotation follows the right-hand thumb rule so for example rotating by 10 degrees about the vertex (0, 0, 1) causes a small counter-clockwise rotation.
angle |
Angle in degrees to rotate. |
x |
X-component of vertex to rotate around. |
y |
Y-component of vertex to rotate around. |
z |
Z-component of vertex to rotate around. |