perspective


Description:


public void perspective (float fovy, float aspect, float z_near, float z_far)

Replaces the current projection matrix with a perspective matrix based on the provided values.

Note:

Use cogl_framebuffer_perspective instead

Note:

You should be careful not to have to great a z_far / z_near ratio since that will reduce the effectiveness of depth testing since there wont be enough precision to identify the depth of objects near to each other.

Parameters:

fovy

Vertical field of view angle in degrees.

aspect

The (width over height) aspect ratio for display

z_near

The distance to the near clipping plane (Must be positive)

z_far

The distance to the far clipping plane (Must be positive)


Namespace: Cogl
Package: cogl-1.0



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