Replaces the current projection matrix with an orthographic projection matrix.
Use cogl_framebuffer_orthographic
instead
See cogl-ortho-matrix to see how the matrix is calculated.
:
This function copies the arguments from OpenGL's glOrtho
even though they are unnecessarily confusing due to the z near
and z far arguments actually being a "distance" from the origin, where negative values are behind the viewer, instead of coordinates
for the z clipping planes which would have been consistent with the left, right bottom and top arguments.
left |
The coordinate for the left clipping plane |
right |
The coordinate for the right clipping plane |
bottom |
The coordinate for the bottom clipping plane |
top |
The coordinate for the top clipping plane |
near |
The |
far |
The |