[ CCode ( cname = "cogl_offscreen_new_to_texture" , has_construct_function = false , type = "CoglHandle*" ) ]
public Offscreen.to_texture (Texture handle)
This creates an offscreen buffer object using the given texture
as the primary color buffer.
Use cogl_offscreen_new_with_texture instead.
It doesn't just initialize the contents of the offscreen buffer with the texture
; they are tightly bound so that drawing to
the offscreen buffer effectivly updates the contents of the given texture. You don't need to destroy the offscreen buffer before you can
use the texture
again.
This only works with low-level CoglTexture
types such as CoglTexture2D
, CoglTexture3D
and
CoglTextureRectangle
, and not with meta-texture types such as CoglTexture2DSliced
.
texture |
A |
a newly instantiated |