sequence_grab


Description:

[ Version ( since = "1.12" ) ]
public void sequence_grab (EventSequence sequence, Actor actor)

Acquires a grab on actor for the given this and the given touch sequence.

Any touch event coming from this and from sequence will be delivered to actor , bypassing the usual event delivery mechanism, until the grab is released by calling sequence_ungrab.

The grab is client-side: even if the windowing system used by the Clutter backend has the concept of "device grabs", Clutter will not use them.

Parameters:

this

a InputDevice

sequence

a EventSequence

actor

a Actor




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