[ CCode ( has_construct_function = false , type = "ClutterBehaviour*" ) ]
public BehaviourOpacity (Alpha? alpha, uint8 opacity_start, uint8 opacity_end)
Creates a new BehaviourOpacity object, driven by alpha
which
controls the opacity property of every actor, making it change in the interval between opacity_start
and opacity_end
.
If alpha
is not null
, the Behaviour will take
ownership of the Alpha instance. In the case when alpha
is null
,
it can be set later with set_alpha.
alpha |
a Alpha instance, or |
opacity_start |
minimum level of opacity |
opacity_end |
maximum level of opacity |
the newly created BehaviourOpacity |