Compute the value for a managed property at a given progress.
Use KeyframeTransition instead
If the property is an ease-in property, the current value of the property on the object will be used as the starting point for computation.
this |
a Animator |
object |
a Object |
property_name |
the name of the property on object to check |
progress |
a value between 0.0 and 1.0 |
value |
an initialized value to store the computed result |
|