Adds multiple keys to a Animator, specifying the value a given property should have at a given progress of the animation.
Use KeyframeTransition instead
The mode specified is the mode used when going to this key from the previous key of the property_name
If a given (object, property, progress) tuple already exist the mode and value will be replaced with the new values.
this |
a Animator |
first_object |
a Object |
first_property_name |
the property to specify a key for |
first_mode |
the id of the alpha function to use |
... |
the value first_property_name should have for first_object at first_progress, followed by more (object, property_name, mode,
progress, value) tuples, followed by |
first_progress |
at which stage of the animation this value applies; the range is a normalized floating point value between 0 and 1 |