Initializes a ActorIter, which can then be used to iterate efficiently over a section
of the scene graph, and associates it with root
.
Modifying the scene graph section that contains root
will invalidate the iterator.
ClutterActorIter iter;
ClutterActor *child;
clutter_actor_iter_init (&iter, container);
while (clutter_actor_iter_next (&iter, &child))
{
// do something with child
}
this | |
root |
a Actor |